Behind the Scenes of Fallout, Gaming’s Most Unexpected TV Hit
The post-apocalyptic TV show has made a triumphant return to Prime Video, and it's fair to say that viewers were agreeably astonished by the excellence of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three different characters, it succeeded in capturing different facets of the player's adventure.
There was Lucy the vault dweller, attempting to do the right thing and finding that the barren landscape made that incredibly hard; Max, the militant faction new recruit, who starts doubting his cult's authority and causes plenty of trouble in robotic power armour; and the Ghoul, a breakout character who has entirely abandoned any moral compass out in the contaminated wilderness.
Building Anticipation for Season Two
The show's first season ending disclosed key information about who helped cause the nuclear war that condemned a society in underground vaults for hundreds of years. It also left numerous mysteries unanswered for the upcoming chapter – and, this time, expectations are much greater.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.
“Heading into the first season, people were like, ‘Just get it right’,” adds the game director. “We’re over the moon with the reception to the show, so now people are coming in with more enthusiasm and different expectations.”
A New Vegas Vibe for Season Two
The second season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the franchise, even if it was somewhat buggy at launch.
“It has a desert vibe, a Mojave vibe, that’s so key to that game,” says Nolan. “That dusty, desolate Route 66 feeling of the game is so much fun to translate into the show.”
In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators indicate that it does reference the fan's adventure.
Crafting a Tangible World
The Fallout TV series is praised for its physical authenticity – its creators ensured real props and environments were built, reflecting the cobbled-together nature of the settlements in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all standing in front of a digital backdrop,” comments another of the showrunners. “The whole point of an translation, especially of a video game, is to seem like it’s tangible.”
Actually, almost each creature you see on-screen is practical, even the infamously terrifying irradiated monsters known as the apex predators. In the show, they are brought to life with puppets, and were reportedly pretty frightening up close.
Made by Fans, for Fans
The Fallout series resonates because it is developed by skilled directors who are also dedicated players, with the help of the visionaries behind the source material. This mutual respect for the lore is apparent in the finished show.
The second season is launching on a weekly basis rather than as a binge-able batch, representing a shift from the first season. This format will foster a different weekly discussion, a dynamic the creators themselves are looking forward to engage with.
“It's richer, it’s bigger, it’s more humorous, it has a lot of twists,” says Howard. “I am excited to seeing what people think.”